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Keyshot for zbrush upgrade12/14/2022 ![]() ![]() Its also super weird that you can't load the same exact keyshot scene and zbrush scene and relink them after shutting down. I found it very difficult to actually understand the difference between all the different versions of keyshot and how they locked you out of features like this. ![]() Then open the original keyshot scene and import the tires.bip file. Then realize you want to add something to your keyshot render later on, (in my case it was better looking tires for a car). So in my example, do a bunch of work with keyshot/zbrush bridge. bip files into any keyshot scene and keep the original scene (not loose all your work in that scene). Keyshot saves the bip file (keyshot file type) in such a way that it knows if it was created with keyshot bridge so as to lock you out of certain features.īut, you can import these. It seems once the programs are closed, the link between the two scenes is forever broken, unless you don't mind starting over again in keyshot and intend to start and finish all the work in one session.īut I did manage to find a reasonable work around. Have a licensing question Please contact. Keyshot for zbrush upgrade serial#I have looked in the forums here, pixologic, and keyshot along with general google searches. To upgrade your KeyShot for ZBrush license, please contact sales with your KeyShot serial code. Pen Tablet: Wacom or Wacom compatible (Carbon API) recommended. SSD highly recommended for ZBrushCore and its scratch disk. Keyshot for zbrush upgrade free#HDD: 100GB of hard drive free space for the scratch disk. RAM: 8GB required for working with multi-million polygon meshes. It seems there isn't any clear information that I was able to find on the subject. CPU: Intel i5/Xeon technology and newer or AMD Ryzen/Threadripper and newer. Ok, I'm gonna answer my own question here because I believe I have found the answer. If you have to do a simple clay render then its no big deal, but if you are doing any real work in keyshot the keyshot bridge seems useless, unless I'm missing something here. Is there a work around for this? Its seems incredibly difficult to work on a large project if this is the case as every time you get back to work in keyshot you have to start all over again. Like if you send the same exact models over to keyshot again, instead of recognizing you have the same models as before (it normally does this if you have never closed either program in one session), it totally trashes everything you did in keyshot (material assignments, custom graphs, labels, etc.) and starts you over from square one. Then you fire up both programs and get them in the exact state you were previously, it seems to be impossible to relink the programs. Save your keyshot scene, then close both programs down. If you are in zbrush and send a few models over to keyshot, do some awesome stuff. I can't seem to figure this out and I'm beginning to think it might be one of the features keyshot has intentionally made annoying so people would purchase the more expensive HD version. You may send it securely via our WeTransfer Referencing your Ticket ID:19289 Med Venlig Hilsen / Best Regards, Erik Williams Customer Support Specialist 1 person likes this W Warner said a year ago Thanks for your reply Erik. ![]()
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